Based
on the characters from the famous books, in the "Winnie The Pooh Game",
Pooh travels a fun-filled path with his friends Christopher, Piglet and
Rabbit. You and your opponents each move one of these characters. To win,
you must be the first to move your character all the way to the Honey Pot.
This is a color-matching game, so no reading required.
Game
components include : Gameboard, Color Discs, 4 cardboard Characters w/
bases & instructions.
Two
to four players. Ages 4 to 8. Parker Brothers ... 1964 version shown.
Click
here
for my complete list of Parker Brother listings.
Additional
info: Rules
--- .pdf file from 1979 version. Text version below.
OBJECT:
In this game of color matching, Pooh travels a fun-filled path with his
friends Christopher, Piglet and Rabbit. You and your opponents each move
one of these characters. To win, you must be the first to move your character
all the way to the HONEY POT.
EQUIPMENT:
1 gameboard + 1 perforated sheet with an assortment of colored discs and
a picture of each character --- under the platform 1 grab bag + 4 plastic
bases.
GETTING
READY TO PLAY:
(1)
Carefully remove the discs from the sheet and place them all into the grab
bag.
(2)
Carefully remove the character pieces from the sheet. Then fold them all
into the grab bag.
(3)
Each player chooses a character as a playing piece.
(4)
Choose a player to go first. That player places their character onto START.
PLAYING:
To start your turn, reach into the grab bag and take one disc. then move
your character forward along the path to the first space that matches the
color of the disc. If another character is already on that space, continue
forward to the first empty space of the same color. Then return the disc
to the grab bag and end your turn. The player to your left now reaches
into the grab bag and takes a disc. Play then proceeds, in turn, to that
player's left.
SPECIAL
SPACES: Certain spaces give special directions. If you land on one
of these spaces, follow its directions immediately ...
(1)
Some of these spaces give special directions to any character who lands
on them. Example: Next to the first bridge is an arrow that points to the
green space on the other side of the bridge. If you land on the arrow space,
immediately cross the bridge --- no matter who your character is. If another
character is already on the green space across the bridge, immediately
move your own character forward to the first empty green space.
(2)
Some special spaces give directions for ceratin caharacters only. Example:
Suppose you land on that space that points CHRISTOPHER OR POOH TO NEXT
"YELLOW". if your character is Christopher or Pooh, move forward immediately
to the next yellow space that's empty. If your character is Piglet or Rabbit,
do not move.
(3)
There is a blue space that tells you to GO TO POOH'S PARTY. If you land
here by drawing a blue disc, immediately move your character to the party
--- even if another character is already there. Then, on your next turn,
move forward from the red space (with the arrow) according to the color
that you draw.
(4)
If you land on SIT ON BENCH or POOH TRAP FOR HEFFALUMPS, immediately move
your character to the bench --- even if another character is already there.
Then, on your next turn, move your character forward from the orange space
(with the arrow) according to the color that you draw.
WINNING:
Under the HONEY POT are two spaces --- one red and one blue. The winner
is the first player to land on either one of these spaces. To land on one
of these spaces, you must draw its color; if you do not, you must stay
where you are and end you turn. Example: Let's say that you are on the
black space that's one away from the HONEY POT. If you draw a red disc
or a blue one, you may move your character to the HONEY POT. If you draw
a disc of any other color, you must stay where you are and wait until your
next turn to try to win the game.
Rules courtesy and copyright
Hasbro.
.
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