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"Can
you feed the hungry tiger before he clobbers you?" Well, there are certainly
some mixed feelings in regard to the answer to that question if you play
"Tiger Island".
"Tiger
Island" was an ambitious game with ambitious (and complex) mechanics. In
its simplest form, the object was for the player (a Castaway) to escape
from "Tiger Island" by building a raft with logs, and putting a flag on
the raft to signify that you had, indeed, escaped. Adding the logs, and
/ or winning or losing logs to other players, was at the whim of the mechanical
device of the game ... The Tiger with The Club.
In
an ideal setting (pun intended), the Tiger would spin, then stop in front
of one of the Castaways, and the Club would prepare to descend toward the
Castaway's head. The player would flick the Castaway's arm, tossing a marble
(hopefully) into the Tiger's mouth, which would stop the Club from lowering.
Depending on whether the player was successful or not in stopping the Club,
there was either a reward or a penalty.
The
problem was one of precision, or, actually, imprecision, since the mechanics
often did not allow for a good game. Often, the Club would lower prematurely
or not precisely on the Castaway's head. Or the marble flung would not
land "just right" in the Tiger's mouth, even if your aim had it going into
the mouth. Supposedly there is a "fix" for most of these problems, but
I have not actually seen one yet. So, just a word of warning that the game
you may buy may not live up to expectations.
Game
components include : Tiger Island piece, Flag, 4 Castaways, 4 Rafts, Logs,
Marbles & instructions.
Two
to four players. Ages 8 & up. Ideal Toy Corporation from 1966.
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