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YEAR OF THE LORD RULES

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Adult Instructions ---

1. Each player rolls the dice. High roll has the first choice of the colored markers, which they place in the Starting Box. The high roll then begins the game, followed by everyone in order to their left.

2. Object is to place a marker on each bullseye and then immediately to its adjacent box. The marker must land exactly on a bullseye at the end of the number movement. If you go beyond a bullseye, you may go backward to reach it on the next throw of the dice.

3. You must use all five markers.
(a) Start markers any time you wish. You start a marker on the 1st Sunday of Advent. Go clockwise around the board.
(b) Reach any bullseye you want ... there is no special sequence or order.
(c) If you go beyond the last bullseye (XII Sunday after Pentecost) into Advent again, continue playing as before, moving backward and forward until you land exactly at the end of a number movement.

4. Any marker landing on any occupied space may go forward for the same number of spaces. Note: This can happen more than once on a single turn.

5. The total number of the dice must be used on one marker only.

6. Each double rolled receives an extra roll free. If other doubles are rolled, they also receive another roll. On an extra roll, you may use the dice total to move a different marker if you wish.

7. Once a player has all five markers in the five bullseye boxes, they return their markers to the Starting Box and begin moving them through the Days of the Saints (Part II), following the same rules.

8. You may go into the Finish Box on any number, but you may not use any left-over points on another marker. The finish box counts one and is the last square.

9. First Place Winner : The first player to move all five markers into the Finish Box wins One Whole Game. Second Place Winner : With three or more players, the second player to move all five markers into the Finish Box wins One-Half Game.

10. Skunk : The first player to move all five markers into the Finish Box scores an Extra Game if any other player has not gotten into all five boxes.

Youngster Instructions - Ages 7 to 10 ---

1. Each player rolls the dice. High roll has the choice of the colored markers which they place in the Starting Box. The high roll then begins the game followed by everypne to their left.

2. Object is to move the five markers around the board in a clockwise direction and through the Days of the Saints. You may start the markers any time you wish.

3. The total number of the dice must be used on one marker only.

4. Any marker landing on any occupied space may go forward for the same number of spaces. Note: This can happen more than once on a single turn.

5. Any marker landing on a bullseye goes ten extra spaces.

6. Each double rolled receives an extra roll free. If other doubles are rolled, they also receive another roll. On an extra roll, you may use the dice total to move a different marker if you wish.

7. Once a marker circles the board and reaches the last bullseye, it continues through the Saints at Part II.

8. You may go into the Finish Box on any number, but you may not use any left-over points on another marker. The finish box counts one and is the last square.

9. The first player to move all five markers into the Finnish Box wins.

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