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"Sixth
Fleet" (6th Fleet) is a simulation of near-future combat for control of
the Mediterranean and kicked off the "Fleet Series" game system. Torpedo,
Surface-to-Surface Missile, Bombing, ASW and Air-to-Air combat systems.
Amphibious, Paratroop and Commando assaults. Task forces, CAPs and Strategic
Air missions. Features fourteen scenarios with four basic & four intermediate,
plus Advance features. Politics and more will factor into play. Medium
complexity.
Other
games in the Fleet Series include "2nd
Fleet" (Second Fleet), "7th Fleet"
(Seventh Fleet), "5th Fleet" (Fifth
Fleet - with a computer version)
and "3rd Fleet" (Third Fleet). None
of the other games were required to play any of the others in this series.
They were all stand-alone games.
Game
components include : 2 Mapsheets, 384 five-eighths inch Counters, 260 half-inch
Counters, 2 Roster pads, 3 Deployment cards, Die, Counter Tray & 64-page
Rules booklet.
Two
players (can be played solitaire). Ages 12 & up. Victory Games / Avalon
Hill from 1985. Design: Joseph M. Balkoski.
Additional
info: There were articles on this game in "The General" magazine:
Vol.
24 # 1 Scenarios
Vol.
27 # 2 Variants
An
important note regarding Avalon Hill games
- It was not unusual for Avalon Hill to re-publish most of their games
with 2nd, 3rd or more Editions. Sometimes the game components changed,
sometimes they didn't. If your game components do not correspond exactly
with what is listed, do not despair. You may just have to do a little more
checking to insure its completeness.
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