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"3rd
Fleet" (Third Fleet) is a refinement of the "Sixth
Fleet" (6th Fleet) game system (and the fifth in the "Fleet Series").
It is a simulation game of contemporary naval warfare in the North Pacific
Ocean, the Caribbean Sea, and the East Atlantic Ocean. The game takes those
three areas and divides them into three separate games, each with its own
mapsheet. The players goals are to protect their own forces while inflicting
as much damage to the enemy forces as possible. Nine Basic scenarios and
three Advanced scenarios are included.
Special
game features: Off-map airfields, Stealth fighters, torpedo decoys, long-range
SAMs, Seawolf-class subs, at-sea replenishment, satellite detection, mine-sweeping
choppers, Soviet "Tbilisi" class aircraft carrier, commando raids and more.
Units include U.S. Navy, U.K., Canada, France, Netherlands, Spain, Portugal,
Belgium, West Germany, Denmark, Norway, Sweden, Soviet, Cuba, Poland, East
Germany, Columbia, Venezuela, Argentina and Brazil. Typical playing time
is one to four hours for the Basic scenarios and nine hours or more for
the Advanced scenarios. Medium to high complexity.
Other
games in the Fleet Series include "Sixth
Fleet" (6th Fleet), "2nd Fleet"
(Second Fleet), "7th Fleet" (Seventh
Fleet) and "5th Fleet" (Fifth Fleet
- with a computer version). None
of the other games were required to play any of the others in this series.
They were all stand-alone games.
Game
components include : 3 Mapsheets, 480 five-eights-inch Counters (?), 282
half-inch Counters (?), 2 Display cards, 2 Strategic Air displays, 2 Logistics
Roster pads, Counter Storage tray, 10-sided Die, 2 Charts / Tables booklet
& Rule book.
Two
players. Ages 12 & up. Victory Games / Avalon Hill from 1990. Design:
Joseph M. Balkoski.
Additional
info: There was an article on this game in "The General" magazine Vol.
27 # 2 with Do-Your-Own scenarios.
An
important note regarding Avalon Hill games
- It was not unusual for Avalon Hill to re-publish most of their games
with 2nd, 3rd or more Editions. Sometimes the game components changed,
sometimes they didn't. If your game components do not correspond exactly
with what is listed, do not despair. You may just have to do a little more
checking to insure its completeness.
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