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In
"Tac Air", air operations are covered in detail --- air-to-air combat,
close air support and interdiction missions (with conventional or standoff
weapons), "Wild Weasel" and electronic warfare missions, reconnaissance
flights and deadly networks of surface-to-air missiles. There are ground
combats between armored and mechanized units, helicopter gunships, paratroopers
and air mobile forces, deadly artillery barrages and counter-battery fire,
command control and supply considerations, electronic jamming and more.
Thirteen scenarios in graduating size & complexity --- skirmishes involving
a few brigades or regiments up to full-scale massive conflicts. Command
units like the U.S. 1st Armored Division, the West German 12th Panzer Division
or the Soviet 6th Guards Tank Division ... or aircraft like the American
A-10, F-15, F-16 and F-111, the West German F-4F and Alpha Jet, the Canadian
CF-18 or the Soviet MiG-27, MiG-29 and Su-24. Medium complexity.
Game
components include : Mapboard, over 500 Counters, 2 Game cards, 2 Player
cards, 2 Organization cards, 2 Dice, Basic Rules folder & Battle Manual.
Two
players. Ages 12 & up. Avalon Hill from 1987.
Additional
info: There was an article on this game in "The General" magazine Vol.
25 # 2 w/ Counters
An
important note regarding Avalon Hill games
- It was not unusual for Avalon Hill to re-publish most of their games
with 2nd, 3rd or more Editions. Sometimes the game components changed,
sometimes they didn't. If your game components do not correspond exactly
with what is listed, do not despair. You may just have to do a little more
checking to insure its completeness.
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