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"Jutland"
is the game without a board that lets you play on virtually any flat surface.
Based on naval miniatures rules, the game has both a strategic and tactical
part to it ... the strategic part is the search for your opponent's fleet,
which is handled on log sheets portraying a map of the North Sea, while
the tactical part concerns the actual fleet engagement. Scenarios add three
smaller engagements between portions of the main fleets. Each ship's specifications
govern how it functions: gunnery factors, gun positions, gun ranges, ammunition
supply, torpedoes, damage to different sections, fuel, speed and more.
Each ship has its own limitations and advantages. As Commander, you will
have to use your fleet to its fullest to win. Medium complexity. Typical
playing time is four hours plus. Those looking to play should allow plenty
of room and virtually ban pets from the room <g>.
Originally
published in 1967, the game received a face-lift in 1974 with three new
mini-game scenarios and a complete rules re-write.
Game
components include : 2 Task Force Boards, 6 Battle Area markers, 2 Battle
Maneuver Gauges, 2 Range Finders, 120 Counters, Time Record sheet, Gunnery
And Damage Table, 2 Hit Record pads, Die, 2 cardboard Trays, Instruction
sheet, Battle Manual & 24-page Rules.
Two
players. Ages 12 & up. Avalon Hill from 1967.
Additional
info: There were articles on this game in "The General" magazine:
Vol.
3 # 6
Vol.
4 # 1, # 3, # 4, # 5 and # 6
Vol.
5 # 2 PBM, # 3 Fast-play version and # 4
Vol.
6 # 3, # 4 and # 5 Six variations
Vol.
7 # 2 and # 3
Vol.
9 # 6
Vol.
12 # 3 "Probable Possibilities" Variant with Counters
An
important note regarding Avalon Hill games
- It was not unusual for Avalon Hill to re-publish most of their games
with 2nd, 3rd or more Editions. Sometimes the game components changed,
sometimes they didn't. If your game components do not correspond exactly
with what is listed, do not despair. You may just have to do a little more
checking to insure its completeness.
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