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In
"Flight Leader", your mission is to clear the skies of enemy aircraft and
establish air superiority. You can re-fight any air battles from the subsonic
gunnery duels of the Korean War, to the deadly technology of the supersonic
missile engagements of the present day. Features: energy management, fuel
awareness, terrain environment, altitude and formation, radar lock-ons
and visual sightings, pilot quality and weapon systems. Over two dozen
scenarios included or devise your own. Over 200 Jet Fighter aircraft types.
Basic, Advanced and optional rules. Designed by fighter pilot Captain Gary
C. Morgan for USAF training. Medium complexity.
Game
components include : Mapboard, 520 Counters (no blanks), 6 Aircraft Status
cards, Cloud card, 2 Aircrew Aid cards, Decimal die, 4-page Basic Rules
folder & 36-page Pilot's Manual.
Two
players (up to eight players using team play). Ages 12 & up. Avalon
Hill from 1986.
Additional
info: There were articles on this game in "The General" magazine:
Vol.
23 # 1 Additional aircraft stats
Vol.
26 # 3 Variant & scenarios with counters
An
important note regarding Avalon Hill games
- It was not unusual for Avalon Hill to re-publish most of their games
with 2nd, 3rd or more Editions. Sometimes the game components changed,
sometimes they didn't. If your game components do not correspond exactly
with what is listed, do not despair. You may just have to do a little more
checking to insure its completeness.
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