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The
"spice" of life game. Based on Frank Herbert's classic novel of the same
name, "Dune" re-creates the struggle for power between the six major factions
on the planet. Players take the roles of the factions in the game with
each faction having special powers that can overlook certain rules in the
game. Players move about the map attempting to pick up valuable spice while
dealing with giant sandworms, deadly storms, and other players' military
forces. A political balance is formed among the factions to prevent one
side from becoming too strong. When a challenge is made in a territory,
combat takes place but the Treachery cards could throw uncertainty into
the outcome. The game concludes when one faction (or two allied factions)
is able to control a certain number of strongholds on the planet. Brilliant
leadership, acts of treachery & diplomacy can change the balance of
power as you try to gain dominancy over the planet. Since this was designed
by the same creators of "Cosmic
Encounter", the gameplay may seem familiar to some, with some additional
twists. Low complexity. Expect to spend four hours or more.
Game components include :
Mapboard, 120 round Counters, 60 square Counters, 30 Leadership discs,
33 Treachery cards, 21 Spice cards, 2 Battle wheels, 6 Player shields,
Player Aid pad & Rule book.
Two
to six players. Ages 12 & up. Avalon Hill. Designers: Bill Eberle,
Jack Kittredge & Peter Olotka.
Additional info: There
were two add-on Adventure modules for this game:
"Spice Harvest" --- this
basically helped to change the starting setups and spice allocations, and
"The Duel" --- which adds a 10-point leader for each side and a tactical
individual fighting element to the game. The "Dune" game was required to
play these modules.
There
were articles on this game in "The General" magazine:
Vol.
16 # 6
Vol.
18 # 1 Variant
Vol.
20 # 4 PBM
Vol.
26 # 1 Variant
Vol.
32 # 1 Variant Leader discs and Tokens
An
important note regarding Avalon Hill games
- It was not unusual for Avalon Hill to re-publish most of their games
with 2nd, 3rd or more Editions. Sometimes the game components changed,
sometimes they didn't. If your game components do not correspond exactly
with what is listed, do not despair. You may just have to do a little more
checking to insure its completeness.
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