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Avalon Hill ABC List Of Games --- NO LINKS Avalon Hill Games game list ... with links Victory Games game list ... with links Microcomputer Games list ... with links Work in progress ... no link Work in progress ... no link Work in progress ... no link

.D-DAY WORLD WAR II INVASION GAME
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.D-Day by Avalon Hill
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D-Day by Avalon Hill"D-Day" authentically reproduces that unforgettable day in history on a Divisional-level scale, although it actually goes far beyond the initial landings at Normandy. All the significant major fighting units are here, ready to battle for the same beaches, strongholds, cities and towns. You, as Allied Commander, can elect to land at Normandy ... or any of the other six sites ... but you can only land those units which were actually available to you. The Allied player must get at least 10 Divisions across France into Germany by the 50th week to win. The greater challenge is for the German player, who, if they guess wrong for the landing site, will have to test their defensive withdrawal strategy. Game-turn are one week and hexes are 17 miles.

The original 1961 version was significant in many respects: It was the first World War 2 game, the first invasion game and the first commercial game to use hexes (borrowed from the Rand Corporation). It was revised several times (mostly in the rules), most notably in 1965 and 1977, with the 1977 revision adding "strategic" movement for units (mostly Allied units). Those looking for, generally, the best revision, including rule clarifications and smoother gameplay, should probably consider the 1977 version. Typical playing time from three hours and up.
Smithsonian Edition
In the 1990s, the game was revamped to an entry level war game for beginners using chess like strategy to change the course of battle. This was part of the "Smithsonian Institution American History Series" (the others are: "Gettysburg", "Battle Of The Bulge", "Guadalcanal", "Mustangs" and "Midway").

The General magazine Vol 2 # 2There was also a PBM (Play-By-Mail) Kit available for the original "D-Day".

Game components include (original) : Mapboard, 195 Counters, 2-piece (Rule A & D) sliding odds Factor card, Unit Symbols / OOB sheet, Combat Factors sheet, Time Record card, 2 cardboard counter trays, 8-page Reference Folder & 4-page Instruction Booklet.

Two players (team play possible with subordinates). Ages 12 & up. Avalon Hill from 1961 and re-published several times with some changes.

Additional info: There were articles on this game in "The General" magazine:
The General magazine Vol 14 # 6Vol. 1 # 1
Vol. 2 # 2
Vol. 6 # 5 and # 6
Vol. 7 # 1, # 4, # 5 and # 6
Vol. 10 # 1
Vol. 11 # 1 Variant
Vol. 14 # 6
Vol. 15 # 5
D-Day America Invades computer gameVol. 27 # 5 (1990s version)
Vol. 28 # 4 (1990s version)
Vol. 31 # 4 Variant

There was also a computer game ("D-Day America Invades") published by Avalon Hill but it was not directly linked to this game.

An important note regarding Avalon Hill games - It was not unusual for Avalon Hill to re-publish most of their games with 2nd, 3rd or more Editions. Sometimes the game components changed, sometimes they didn't. If your game components do not correspond exactly with what is listed, do not despair. You may just have to do a little more checking to insure its completeness.
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