.
.
|
"Class
Struggle" was a "1st" when released - First to be written up in a "New
York Times" Editorial; First game to be sold by three of New York's most
famous Book Stores; First game ever to be sold out in one week in Bookmasters
--- and more! It reflects the real struggle between the classes in our
society. The object is to win the Revolution ... ultimately. Advance around
the board --- making and breaking alliances, and picking up strengths and
weaknesses to determine the outcome of elections and general strikes which
occur. When Avalon Hill took it over, there were a few changes, including
reduction in size to a bookshelf / bookcase game.
Game
components include (Avalon Hill) : Gameboard, 126 Playing pieces, 40 Chance
Cards for Workers, 40 Chance Cards for Capitalists, 4 Alliance Cards, Trade
Union Card, Workers Party Card, 2 regular Dice, special Genetic Die &
24-page Rules book.
Game
components include (Original
version) : Gameboard, 35 Chance Cards for Workers, 35 Chance Cards
for Capitalists, 2 regular Dice, special Genetic Die, 4 Alliance cards,
Trade Union card, Workers Party card, 6 cardboard stand-up Character playing
pieces w/ 12 wood Stands (pieces represent Capitalists, Workers,
Farmers, Small Businessmen, Professionals & Students),
One Debit points, One Asset points, 8-page Beginner's Rules booklet &
24-page Full / Tournament Rules booklet.
Two
to six players. Ages 12 & up. Avalon Hill from 1982. Originally published
by Class Struggle, Inc. / Bertell Ollman. Bertell Ollman is a professor
of politics at New York University and was president of Class Struggle,
Inc. for about 5 years. He teaches both dialectical methodology and socialist
theory.
Additional
note: There was also a Computer
"Class Struggle". Interestingly, according to the Avalon Hill catalpgs
of the period, when you purchased the computer version, you received a
copy of the boardgame version!
An
important note regarding Avalon Hill games
- It was not unusual for Avalon Hill to re-publish most of their games
with 2nd, 3rd or more Editions. Sometimes the game components changed,
sometimes they didn't. If your game components do not correspond exactly
with what is listed, do not despair. You may just have to do a little more
checking to insure its completeness.
.
|
.
|