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One
of Avalon Hill's best-sellers, "Blitzkrieg" lets you simulate the effects
of lightning warfare between two major, mythical powers ... the Great Blue
and the Big Red. Units represent armor, infantry, rangers, artillery, airborne,
tactical bombers, strategic bombers and more. Advanced rules include naval
warfare with land and air systems. Tournament rules add in industry, production,
resources, and other advanced weaponry. The updated version changed little,
mostly in the rules. Medium to high complexity. Plan on spending a minimum
of three hours at the lowest levels. There was also a PBM (Play-By-Mail)
Kit available for "Blitzkrieg".
Game
components include (1975 Edition) : Mapboards, 390 Counters (includes 14
blanks), Attrition Table, Time Record sheet, 2 Order of Appearance cards
(red & blue), 2 Dice & 20-page Rules booklet.
Two
players (or more with Sub-Commanders) Ages 12 & up. Avalon Hill from
1975 (originally published in 1965).
Additional
info: There were articles on this game in "The General" magazine:
Vol.
2 # 3, # 5 and # 6
Vol.
3 # 2 and # 3
Vol.
4 # 2 and # 4 (Graphic aids)
Vol.
5 # 5
Vol.
6 # 2 and # 6
Vol.
9 # 2, # 3 and # 5
Vol.
12 # 2 "Surface Raiders" variant
Vol.
12 # 5 Optional rules
Vol.
21 # 6 Advanced Tournament rules
An
important note regarding Avalon Hill games
- It was not unusual for Avalon Hill to re-publish most of their games
with 2nd, 3rd or more Editions. Sometimes the game components changed,
sometimes they didn't. If your game components do not correspond exactly
with what is listed, do not despair. You may just have to do a little more
checking to insure its completeness.
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