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In
Avalon Hill's "1914", you make the critical decisions at the beginning
of World War I --- can you break the West Front deadlock? This Corps-level
simulation gives you the opportunity to make decisive moves in the first
few weeks of World War I before things began to bog down into a stalemate.
Secret deployment at the beginning of the game added an element of some
surprise, and variables in play added more. Game-turns are two days and
hexes about 16 kilometers.
Game
components include : Mapboard, Counters, Cards, Dice, Mobilization Chart
pad & Battle Manual. ***Looking for game components list***
Two
players. Ages 12 & up. Avalon Hill from 1968.
Additional
info: There were articles on this game in "The General" magazine:
Vol.
4 # 6
Vol.
5 # 2 (rules clarification), # 3 and # 4
An
important note regarding Avalon Hill games
- It was not unusual for Avalon Hill to re-publish most of their games
with 2nd, 3rd or more Editions. Sometimes the game components changed,
sometimes they didn't. If your game components do not correspond exactly
with what is listed, do not despair. You may just have to do a little more
checking to insure its completeness.
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