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Avalon Hill ABC List Of Games --- NO LINKS Avalon Hill Games game list ... with links Victory Games game list ... with links Microcomputer Games list ... with links Work in progress ... no link Work in progress ... no link Work in progress ... no link

.1776 GAME OF THE AMERICAN REVOLUTION
Avalon Hill on eBay
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.1776 by Avalon Hill
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1776 by Avalon HillIn "1776" you can re-fight the battles of Bunker Hill, Lexington, Trenton, Yorktown and more, and suffer the cruel winters of Valley Forge and Morristown. As the American player, re-create George Washington's hit and run strategy --- harassing and evading the British forces. As the British player, surround and encircle the American armies, forcing them to fight a major battle before they are ready --- a battle they can not win. The game uses the Tactical Combat Cards for offense and defense. Includes four scenarios and campaign game.

Units represented: Continentals, British regulars, French regulars, Tory militia, Rebel militia, Indians and naval units. Features include: supply restrictions, weather restrictions, French intervention, mobilization of militia, forced marching, fortifications, dragoons, artillery & more. Hexes are about 20 miles and game-turns are month. High complexity. Bookcase / bookshelf game. Typical playing time for a scenario is about two to three hours and, for the campaign game, expect to put in eight to eighteen hours.

Those looking to get the most enjoyment from "1776" should play the full campaign game. The shorter scenarios do not do the game system justice while the campaign game allows a good balance and better gameplay. One should also look for Rule books for the first plus any later editions. In this particular case, some of the later revisions of the rules did not make for a better game.
The General magazine Vol 12 # 1
Game components include : Mapboard, 416 Counters, 16 Tactical Combat Cards, Terrain Effects card, CRT card (Combat Results Table), 2 Scenario cards, Reinforcement / Time Chart card, Die and 32-page Rules & Designer's Notes book.

Two players. Ages 12 & up. Avalon Hill from 1974.

Additional info: There were articles on this game in "The General" magazine:
Vol. 11 # 5
Vol. 12 # 1
Vol. 17 # 4
Vol. 19 # 3 A Quick-play scenario
Vol. 20 # 3 "Montcalm & Wolfe" French & Indian War Variant using "1776" game, w/ rules
Vol. 25 # 5

An important note regarding Avalon Hill games - It was not unusual for Avalon Hill to re-publish most of their games with 2nd, 3rd or more Editions. Sometimes the game components changed, sometimes they didn't. If your game components do not correspond exactly with what is listed, do not despair. You may just have to do a little more checking to insure its completeness.
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