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"Energy
Quest" is a game of strategy, chance, suspense, and surprise played with
nine different energy sources. Players generate as many kilowatt-hours
of electricity as possible before an "oil embargo" strikes and ends the
game.
Game
components include : Gameboard, 6 Tokens, 2 Dice, Ore Cars, Drilling Derricks,
Power Stations, KWH Receipts, Bulletin cards, Opportunity cards, World
Oil Price cards, Deed cards, Play money & Instructions. Game does not
state exact contents.
Two
to six players. Ages 9 & up. Weldon, Inc. / Carolina Biological Supply
Company.
Additional
info: Carolina Biological Supply Company began in 1927 when Thomas
E. Powell, Jr., an Elon College professor who collected natural specimens
for his class, discovered that he could sell surplus items to other teachers
and professors. Dr. Powell soon realized that a team approach, with his
company providing the centralized collection and distribution of educational
materials, would free teachers to make better use of their time in the
classroom and laboratory. Eventually, the company also made games for classroom
learning, beginning in the 1970s.
Other
Carolina Biological Supply Company games include : "Blood
Flow", "Cell Game", "Extinction",
and "Pollution".
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1st-In-Games
... here
Darwin's
Game Closet ... here
Don's
Game Closet ... here
Play
It Again Games ... here
Missing
Game Parts ... here
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