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.DEFIANCE THE BATTLE OF XUAN LOC, 11-20 APRIL 1975
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.Defiance by Swedish Game Production / Perry Moore
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"Defiance : The Battle Of Xuan Loc" captures the spirit of the heroic battle near the town of Xuan Loc during the Vietnam War in April 1975. A small group, consisting of the ARVN 18th Division and 3rd Tank Brigade, stood their ground against the North Vietnamese 5th, 6th, 7th and 341st Division (armed with artillery and T-54 tanks). For nearly two weeks the NVA was held off (and eventually counterattacked by the South Vietnamese forces). The cost to the NVA was dear --- 6000 men and 60 T-54 tanks. Fairly even battle. Each turn represents about a day, each hex represents about 1.75 miles, and units are Company or Battalion size.

Game components include : Mapsheet, 130 Counters (no blanks), Turn Record sheet & Rules.

Two players. Ages 13 & up. Swedish Game Production from 1980. Design: Perry Moore.

Additional Info: ERRATA

3.0 SEQUENCE OF PLAY (Amendment to line 3)
At the end of 14 Game Turns, each player totals his Victory Points and the winner is determined.

5.0 ZONES OF CONTROL (Addition)
The precense of friendly units negates an enemy ZOC for purposes of determining whether an ARVN unit is surrounded or not (see Section 17.1).

8.3 CLOSE ASSAULT (NVA ONLY (Amendment)
* Make Combat Differential Shifts (see Section 15.0) due to armor. (There is no shift for leaders or artillery)

10.5 AIRBASES (Clarification)
* takes 3 "Hit" results (Note: not "Disruptions") on the NVA Off-Board Artillery Barrage Table to destroy
* contributes its intrinsic Combat Strength of 10 to any ground unit defending in that hex.

12.0 DISRUPTED UNITS (Addition)
There is no additional effect if a unit is disrupted twice in the same GT. Leaders are not affected by disruption and continue to function normally.

13.1 LEADERS (Addition)
Leaders are not affected by disruption and continue to function normally.

15.0 COMBAT DIFFERENTIAL SHIFTS (Clarification)
The presence of armor can only cause a ONE column shift, regardless of the actual number of armor units involved. Combay Differential Shifts are cumulative and the maximum that can occur is a THREE column shift.

17.1 SURROUNDED UNITS (Addition)
The precense of friendly units negates an enemy ZOC for purposes of determining whether an ARVN unit is surrounded or not.

18.2 NVA SET-UP (Omission)
* Armor units - 9 units enter North map edge on GT-1

18.3 REINFORCEMENTS (Amendment)
* ARVN GT-3 - 1st Brigade Airborne - 1 unit appears at Long Thanh
Infantry (Para)

18.42 Ist PARA BRIGADE (Amendment to line 5)
The 3 airborne units appear in GT-3, not GT-4

19.0 VICTORY CONDITIONS (Amendment)
At the end of 14 Game Turns, each player totals his Victory Points and the winner is determined.

19.3 VICTORY LEVELS (Omission)
Subtract the total of ARVN VPs from the NVA total. If the result is:
6 or more = NVA Substative Victory
5 to -1 = NVA Marginal Victory
-2 to -7 = ARVN Marginal Victory
-8 or more = ARVN Decisive Victory
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