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Tactical-level simulation of a possible future where governments, using
the ability to travel into time, attempt to control the present day world
by altering history to their advantage. The players assume the roles of
opposing Time Bureau Chiefs and seek to use their resources on hand to
gain complete control of their present day world and destroying the opposing
player's forces. Time travel can go from 'The Interplanetary Age' (2051-2075
AD) to 'The Prehistoric Age' (550,000,000-62,000,000 BC). High complexity
level. Average playing time = 1-2 hours.
Game
components include : Mapsheet, 400 Counters, 36 Time War Cards, 2 Game
Chart cards, Log Sheet pad, 4 Screens, 2 Dice, plastic Holding tray &
16-page Rules booklet.
Two
to four players. Ages 12 & up. Yaquinto from 1979.
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