| Where
there's a little over-bleed of one terrain type into a neighboring hex,
ignore that over-bleed. For example, a tiny bit of terrain extends into
Grzny (1716) from 1617 --- Grozny is clear terrain nevertheless.
Hex
2203 should be rough terrain instead of clear.
The
Terrain Key on the map is wrong in regard to "Rough Terrain". The stuff
shown as Rough Terrain is actually "Mountain", and the Rough is the pinkish
stuff with no hatch marks in it. For example, 5305 is Rough and 1319 is
Mountain.
The
green stuff down by the Caspian Sea is the only Desert Terrain on the map.
Tallin,
in 5103, should have a town-dot in the hex. "Plkov" in 4704 should actually
be "Pskov".
It
is incorrect, though unimportant in most games, to have the Dvina River
flow off the map between 4501 and 4601. Actually, the river should flow
off via 4601/4602 and 4601/4701.
Hex
2709 should contain Rough Terrain.
In
snow weather the cost for mech units to enter clear terrain is 2, not 3
as shown in the TEC.
Ignore
the word "Vyborg" printed in hex 2711. There is no town in that hex.
All
RVGK activity takes place during the Supply, and New Units Phase. |