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.SUNRISE OF VICTORY COMMAND MAGAZINE # 2
XTR Game List
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.Command Magazine # 2 w/ Sunrise Of Victory game by XTR 1990
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ADDITIONAL INFO
Errata
A strategic-level sim of the Russo-German War played out between June 1942 through Dec 1943. At the start of this time period, the German Army was still feeling the effects of its first reversal suffered from the winter of 1941-1942 at the hands of the Soviets. Although the new offensive could only be launched at about 80% of strength, morale was still high. But the Soviets had deep reserves that the Germans never imagined. Each side must play to their strengths to succeed. The game incorporates an "RVGK" rule which, even if the German player does not "follow history", can allow the Soviet player to deploy their reserves over large distances quickly as compensation. Hexes are about 45 miles and game-turns about one month.

Three scenarios are included: the first is a Campaign game starting in June 1942, the second begins around Nov/Dec 1942 and the third starts around Jul/Aug 1943. Low to medium complexity.

Game components include : Mapsheet, 200 Counters (no blanks) and Rules.

Two players. Ages 12 & up. XTR from 1990 --- Command Magazine # 2.

Design: Ty Bomba. Development: Thomas Scheben & Ulrich Blennemann. Playtesters: Dirk Blennemann, Dirk Dahmann, Rainer Mattern, Karlheinz Muller, Michael Rinke, Roland Schediwy, Ulf Schuittker & Ben Freeland. Map: Leslie Freeland. Layout & Counters: Larry Hoffman.