| The
minor city of Toyama on Honshu (hex 4021) should have an asterisk next
to its hex location --- it starts the campaign game already bombed out
as noted in rule 23.4.
Hex
number 1834 should have a larger "18" printed in it.
Roads,
Rough and Mountain Terrain
Despite
the best efforts, you will notice that runs run maddeningly along hex sides
at many places on the map. It is suggested that before you get into serious
gameplay, you and your opponent sit down with a black pen and clarify any
such places to your own satisfaction.
The
placement of rough terrain is also somewhat sloppy. Several clear hexes
have extremely small portions of rough creeping into them. For example,
hexes 4923 & 1724 are clear, not rough terrain. Mountain hexes
are those hexes containing any significant amount of that kind of terrain.
For example, 5610 (where there is just a smidgen of mountain) is not
a mountain but 5611 is mountain.
11.10
(Clarification)
When
not playing with Beginners' Rules, the provisions of this rule supercede
those of 8.5.
15.0
U.S. Bases/Beachheads (Clarification)
There
may never be more than a total of six bases/beachhead markers in play at
any one time.
22.2
(Change)
Each
Major City Bombed Out : + 2
Each
Minor City Bombed Out : + 1
22.2
(Add)
-1
each time a TF receives a "T" result.
23.3
(Correction)
The
sentence after the heading "Initial U.S. Forces" should read : "Deploy
on any Kyushu hexes on or south..."
25.0
Example of Play (Correction)
The
Japanese player gets two column shifts when defending against an AA with
a coastal division.
Mapsheet
The
holding box for the 5/9 TF should read 5/5. |