Terrain
Effects Chart
In
multi-hex battles with the defending units in different terrain types,
the defender may use the terrain type which benefits him most. To receive
the benefits for hexside terrain, ALL attacking units must be attacking
across hexsides containing that terrain.
Terrain
Key (On the map) The ford symbol is displayed with the river symbol,
not the stream.
2.8
Unit Types (Clarification) Archers are all foot troops with figures
shooting a bow. The chariot runner figure is a soldier running with a spear
held overhead. Light infantry are all running infantry figures. Heavy infantry
are the standing figures.
2.13
Leader Counters
Ignore
the Initiative rating on the front of the leader counters (it's a relic
from an excised rule).
6.1
Division Organization (Addition) The Medjay Police do not belong to
any division --- they are considered auxiliary infantry for all purposes.
Note that the Hittite (and allied) light infantry have divisional affiliations.
This is for set-up purposes only. Auxiliary and light infantry are not
subject to command control and receive no benefits of command control ---
they may not use March Mode unless commanded by the king. They are never
considered out of command so do not add one to rally die rolls.
6.5
Division Leader Mode
Combat
Mode (Clarification) - Units starting the movement phase in command
must end the movement phase in command. They need not be in command in
every hex they enter during movement.
March
Mode (Clarification) - A unit is in March Mode as long as its leader
is in March Mode. The leader's mode can change only during the owning player's
leadership phase or as a result of combat. A unit in March Mode which is
involved in a chariot pass-through attack, is still in March Mode in the
following combat phase (unless it is routed or destroyed).
8.5
Chariot Runners (Clarification) A chariot unit and its chariot runner
may combine their missile combat strengths for defensive fire. Combat result
against chariots and runners are applied to EACH, not just one or the other.
9.10
Defensive Fire (Addition) No defensive fire may be made against chariot
pass-through attacks. Units in March Mode may not conduct defensive fire.
9.12
Slaughter
(Addition)
To be subject to slaughter, a routed unit must be alone in a hex or stacked
only with other routed units. If any other unit is in the hex, it must
be attacked normally and the routed unit(s) in the hex are not subject
to slaughter.
(Change)
The
fifth sentence should read "Subtract one from the die roll if the attacking
unit is a chariot unit".
Example
5, Page 8 (Change) Unit 3 should be disrupted, and the accompanying
text should state that it can be passed through because it is disrupted,
not shaken.
11.3
Eligible Enemy Units (Clarification) Per 3.1, "Egyptian" Auxiliary
units includes all Egyptian allies; Hittite Light infantry includes Hittite
allies.
12.4
Further Retreats (Change) Change the second paragraph to read, "Any
unit retreating from a chariot pass-through attack which is forced to retreat
due to another chariot pass-through attack suffers no further effects for
the second retreat.
15.3
Rout Of Units In Holding Box (Clarification) The morale checks for
Egyptian units in the holding box must be made EACH time an Egyptian unit
in the camp is forced to retreat. |