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.INCHON COMMAND MAGAZINE # 9
XTR Game List
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.Command Magazine # 9 w/ Inchon game by XTR 1990
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A sim of the daring attack by the United Nations' 10th Corps against the port of Inchon, and the subsequent advance on Seoul in Sept. 1950. The operation resulted in both victories (severing communication lines, liberation of the capital city and virtual annihilation of NKPA in the south) and setbacks (Red Chinese intervention and retreat). Each game-turn is about one day and each hex is about one mile.

The UN player controls the U.S. Army, Marines, ROK units and all naval units. The NKPA player controls all North Korean units. The UN player's goal is to capture Seoul, but do so while gathering enough victory points to win. The NKPA player can win by blocking the capture of Seoul or various other conditions. Optional rules allow for some variations, along with some variants included. Low to medium complexity.

Game components include : Mapsheet, 180 Counters (no blanks) and Rules. (Note: Game, as originally published in the magazine, had a Countersheet of 200 Counters but 20 of the Counters were for other games)

Two players. Ages 12 & up. XTR from 1990 --- Command Magazine # 9.

Design: James P. Werbaneth. Development: Paul Dangel. Platesters: Walt Dippel, Rev. Jack Werth, Sam Collins, Don Haber, Charles 'Fritz' Sydow, Ty Bomba & Chris Perello. Map: Mark Simonitch. Layout & Counters: Larry Hoffman.