Counters
The
two Norman (red counters) foot with "D" morale should have a "C" morale.
Map
Set-up
Hexes --- There is one extra "FF" (France-Flemish Foot) set-up hex ; ignore
hex 1307.
Norman
Battle Order Determination Table
4.46
--- In the Foot Battle Order section, ignore the words "Aggressive" (after
"Shield Wall") and "Moderate" (after "Melee/Fire"). They have no meaning.
4.48
--- Although it seems fairly obvious, we erred in not telling you to start
the Strategy Effects Tracks at "0". In addition, at the start of the second
Assault Period, return all ratings back to "0".
4.23
--- When determining the Norman Strategy Effect from the Battle Order Determination
Table (4.46), the separate effects of the Knights and the Foot are combined
(i.e. they are cumulative). Thus a -2 and a +1 would produce an effect
for that turn of -1.
4.37
--- If a Knight receives a Charge order, but does not meet the conditions
for Charging (the three conditions listed in the beginning of the section),
it may still increase its movement rate (to that of Charge) ; however,
it uses its printed attack strength. It does not add to its strength, as
it would in an allowed Charge. All other effects apply, however, as if
the Charge were allowed. |