GAME
MAP
For
purposes of land movement the hexside between hexes 692 and 693 is a mountain
hexside. For air movement it is a clear hexside.
UNIT
BREAKDOWN
Allied:
One
30-50 division = three 8-15 regiments
One
50-60 Marine division = three 10-15 Marine regiments
Units
may not break down to Battalions
AMPHIBIOUS
ASSAULT
When
landing units on Enemy occupied hexes, a number of factors should be considered.
Units may never be landed onto a hex occupied by an Enemy Defense Unit.
Units may not be landed onto an Enemy occupied Class 1 land hex unless
the Enemy unit is destroyed by the landing unit in combat. If not, the
landing unit is immediately re-embarked. Units may land on Enemy occupied
Class 2 land hexes without having to destroy the defending unit(s). In
any landing onto an Enemy occupied hex, only Japanese Transports and Allied
Assault Transports may be used.
AIR
AND NAVAL BASES, CASE I
Bases
are considered captured if an enemy land unit enters the Base hex. If the
Base hex is occupied by an inverted or Entrenched Friendly unit, such units
must be dislodged by combat before the Base can be captured. Friendly units
not inverted or Entrenched are no obstacle to capturing a Base.
REPAIRING
OR BUILDING BASES
The
procedure calling for an Allied Assault Transport to assist the repair
or construction of a Base is correct. Only the Allied Assault Transport
may perform these functions in the company of an Engineer Unit.
SITUATIONS
AND ORDERS OF BATTLE
Campaign
Game 1, Allied Order Of Battle
There
should only be one (1) 2-6 Defense Battalion on the U.S. West Coast.
REINFORCEMENT
TABLE
Allied
Game
turn # 5 --- change DD-10 to DD-11
Game
turn # 31 --- change CVE-3 to CVE-1 ; change 3 NAC to 2 NAC
Game
turn # 48 --- Enter BB-6
MINI-GAME
The
Battle of Coral Sea - Victory Conditions
(leave
as is to Port Moresby - 100 points)
In
addition, the Japanese player receives 10 points if the Engineer regiment
is on Guadalcanal with supply from base at the completion of second game-turn.
VICTORY
POINTS
The
Japanese player does not receive victory points for the elimination of
Chinese Army units.
The
Allied player receives no victory points for Bases built in Australia.
COMBAT
RESULTS
On
CRT # 2, if not enough aircraft engage to suffer both aborted mission and
destruction results, destruction results are applied to defending aircraft.
GAME
SCALE
Hex
= 50 miles
Game-turn
= 1 week. |