| A
Grand Tactical / Regimental-level sim of the Battle of Kernstown, March
23, 1862 between Stonewall Jackson's Confederate Valley Army & Brig.
General Shield's Division, part of the Union Army of the Potomac. Hexes
= 125 yards and game-turns = 20 minutes. Infantry & cavalry units =
100 to 600 men and artillery units = 4 to 7 guns.
Game
components include : Mapsheet, 100 Counters & Rules.
Two
players. Ages 12 & up. SPI from 1978. Strategy & Tactics Magazine
# 67.
ERRATA
8.77
(Addition)
A
unit may either be placed in reserve staus or be taken out of reservw status
during a Friendly Movement Ohase. The unit may not do both in the same
Friendly Movement Phase.
11.0
(Clarification)
General
Rule : Mounted cavalry units do not have a Zone of Control.
13.2
(Omission)
The
second sentence should read : Furthermore, it must be able to move into
the defending unit's hex through one of the attcking unit's frontal hexsides.
18.87
(Addition)
Artillery
units defend in melee combat with a strength of 1, regardless of the current
strength of the gun crew.
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