| As
of August 1973
UNIT
IDENTIFICATION TABLE (Correction)
The
Austro-Hungarian Field Gun platoon is incorrectly identified. The Field
Gun platoon has an Attack Strength of (3). The sample unit pictured is,
in fact, an Austro-Hungarian Howitzer platoon. Also, the Howitzer Battery
is not pictured.
GENERAL
COURSE OF PLAY (Correction)
There
are, in fact, fourteen rather than fifteen Soldiers
scenarios.
MOVEMENT
(C)
(Clarification)
Road
movement is defined as movement from one road hex to another road hex through
a road hexside. The cost to enter a hex when using road movement is 1/2
Movement Point regardless of the other terrain in the road hex. Units entering
a road or bridge hex from a non-road hex must pay the entry cost dictated
by the other terrain in the road hex.
(H)
(Clarification)
A
unit moving from a non-bridge canal hex to a non-canal hex must expend
three additional Movement Points to leave the canal hex. Note that units
with a Movement Allowance of "3" may only leave the canal via a bridge
hex. There is no additional Movement penalty to leave a bridge-canal hex.
EXCEPTION:
Undisrupted infantry and dismounted cavalry units may always move one hex
even if they do not possess sufficient Movement Points to enter a given
hex. (This allows infantry and dismounted cavalry units with a Movement
Allowance of "3" to leave a Canal hex. It does not pertain to non-infantry
or non-dismounted cavalry units.)
COMBAT
General
Rule (Clarification)
Direct
Fire is possible only when the firing unit can trace a Line Of Sight into
the target hex. A unit may use Observed Fire if it can trace a Line Of
Site to (but not into) the target hex, and the firing unit must also be
able to trace a Line Of Sight into a Friendly hex occupied
by at least one Friendly unit which can trace a Line Of Sight into
the target hex. All units which can trace a Line Of Sight to (not into)
a target hex in Blocking Terrain may use Observed Fire against units which
fire out of the target hex(es) even if there is no Friendly unit which
can trace a Line Of Sight into the Blocking Terrain target hex from which
the Enemy units fired. (Note: Artillery Case (B) is exempted from the normal
requirements for Observed Fire in that a firing Howitzer unit need not
be able to trace a Line Of Sight to its target hex, although it must be
able to trace a Line Of Sight into a Friendly occupied hex
from which a Friendly unit can trace a Line Of Sight into
the target hex.)
(A)
(Clarification)
To
determine the range, count the number of hexagons between the firing unit
(exclusive of the hex occupied by the firing unit) and the target hex (inclusive).
(B)
(Clarification)
This
rule does not uniformly prohibit tracing a Line Of Sight into a Town or
Woods hex. Units may trace a Line Of Sight into a Town or Woods hex from
an adjacent hex. Units in a hex adjacent to a Town or Woods hex may fire
directly into the Town or Woods hex and may serve as observers for Friendly
Observed Fire into that hex.
(C)
(Clarification)
This
rule applies to units firing on Enemy units on superior elevation. The
numbers on the Crest hexes refer to the altitude in meters. Units beneath
a target hex at which they are firing can trace a Line Of Sight into (but
not through) a Crest hex. Units at the same height or above a target hex
at which they are firing can trace a Line Of Sight through an unlimited
number of Crest hexes of equal or lesser altitude.
(D)
(Clarification)
It
should be understood that the unit in the example cannot fire into the
Town hex.
(E)
(Clarification)
A
Line Of Sight may be traced into a Canal hex from an adjacent
hex, a Crest hex, or along a straight line of Canal hexes from another
Canal hex.
(F)
(Clarification)
A
Line Of Sight may only be traced into an Enemy occupied Town or Woods hex
from an adjacent hex. If a Line Of Sight can be traced to a Friendly occupied
Town or Woods hex, it can be traced into the hex.
(L)
(Clarification)
Units
on Crest hexes may trace a Line of Sight into any other Crest hex of equal
or less elevation anywhere on the map regardless of any intervening lower
Blocking Terrain.
(M)
(Clarification)
Units
on Crest hexes may trace a Line of Sight into any Crest hex on the same
hill (exception: on peaked hill with Crest of 75 meters. A unit
on the hill below the 75 meter peak hex cannot trace a Line of Sight through
that hex). Units may trace a Line of Sight into a target hex of an inferior
altitude if : (1) The Line of Sight does not pass through any Crest hexes
of equal or higher altitude (excluding Crest hex from which from which
the unit may be firing), (2) If there is Blocking Terrain on the Line of
Sight it must be closer to the firing unit than to the target hex.
(N)
(Omission)
Exception:
See Improved Positions Case (D).
(Q)
(Omission)
Exception"
See Improved Positions Case (D).
(R)
(Omission)
In
a case in which a unit's Attack Strength is to be doubled and halved, the
doubling is always done first.
(S)
(Omission)
Whenever
the combined Attack Strengths of several units are to be halved, the total
combined Attack Strength is halved, not each individual unit.
INTERDICTING
FIRE
Procedure
(Clarification)
Interdicting
Fire can only be applied against hexes which the firing unit can trace
a Line of Sight into.
ARTILLERY
(B)
(Clarification)
See
Combat Errata for General Rule. Note: Even if a Howitzer unit can trace
a Line of Sight into a target hex, if the range to that target exceeds
25 hexes, the Howitzer unit can only use Observed Fire against that target
hex.
CAVALRY
(A)
(Correction)
The
references in this case allowing Mounted Cavalry to attack non-Cavalry
Enemy units should also refer to Enemy Mounted Cavalry units. Note also
that the Case should include the following information: "As a hex may only
be attacked once in a single Fire Phase, Mounted Cavalry may not attack
a hex that has been fired on by other units during the current mutual Fire
Phases."
(C)
(Omission)
It
should be noted that "dismounted" markers do not count toward Stacking
Limitations.
IMPROVED
POSITIONS
(D)
(Omission)
If
a unit ends its movement in a hex containing Friendly units in Improved
Positions, it does not benefit from the Improved Position. A unit not in
Improved Position must be attacked separately from other Friendly units
in the hex which are in Improved Positions. This is an exception to the
rule prohibiting more than one attack against ia single hex in a single
Fire Phase. The results of the separate attacks against improved and unimproved
positioned units affects only the unit attacked and do not affect other
units in the hex.
STACKING
(Omission)
Stacking
limitations apply at all times including during the Friendly Movement Phase.
TRENCHES
(D)
(Clarification)
Treat
Trenches like Canal hexes for determining whether a Line of Sight may be
traced into a hex in which a Trench marker is located.
(F)
(Omission)
Trenches
may be deployed in any terrain unless specifically stated otherwise in
Scenario deployment instructions.
RESERVE
UNITS
(B)
(Correction)
There
is a typographical error in the first sentence. The word "day" should be
changed to "die".
SCENARIOS
Scenario
# 4 - Order of Battle (Correction)
The
nine cavalry squadrons of British Reinforcements enter the mapsheet Mounted.
Scenario
# 5 - Order of Battle (Correction)
The
German OB should note that the two machine gun sections are horse-drawn.
Scenario
# 7 - Order of Battle - German Deployment (Correction)
The
German Deployment should be anywhere south of Wood "V" inclusive.
Scenario
# 9 - Victory Conditions (Correction)
The
British player wins if there are less than three undisrupted (not
unpinned) German units in town "B" or Wood "P" at the end of the
game.
CREDITS
(Correction)
Lenny Glynn should be credited with Game Development rather than Game Design.
THE
MAPSHEET
Terrain
Effects Chart (Omission)
If
a unit is attacked from both higher and lower terrain, the Defense Strength
of the hex is always "2". See Movement Errata fro definition of Road Movement.
Improved
Position Tables (Correction)
In
the first sentence delete the words "and firing in the subsequent Fire
Phase", i.e. a unit which enters an Improved Position may fire in the immediately
following Friendly Fire Phase. |