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A
Tactical (Company level) game of warfare in the brief, mobile phase at
the beginning of the First World War (August 1914 to May 1915). In this
brief time period, armies had not yet dug into what is known as "trench
warfare", and could still maneuver. 14 Scenarios are provided. Hexes are
about 100 meters and game-turns represent about 10 minutes.
Game
components include : 22" x 28" Mapsheet, 400 Counters (no blanks), Die
& Rules folder.
Two
players. Ages 12 & up. SPI from 1972.
Game
Design: David C. Isby. Game Development: Lenny Glynn. Physical Systems
Design & Graphics: Redmond A. Simonsen. Rules Composition: Lenny Glynn.
Production: Manfred F. Milkuhn & George Bouse.
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