| As
of December 1973
MOVEMENT
(I)
Artillery Movement : Artillery gun units may never be limbered or unlimbered
unless stacked with an Artillerymen unit.
(J)
Cavalry Charge : Because a cavalry charge must end in a Shock Attack, disrupted
cavalry units may not charge. Cavalry units may charge into a Town, Woods
or Hill Slope hex if they have sufficient Movement Points to enter that
hex. Cavalry charges are subject to restrictions of Combat Case (P).
COMBAT
(C)
Treat Combat Case (L) as an exception to the rule stating that no unit
may attack more than once for each Shock Combat Phase.
(D)
In Fire combat, whether shot, cannister or musket, only the topmost attacking
unit in a stack may use its Fire Attack Strength. This also refers to Combat
Case (G).
(H)
All units (including Command units, Skirmisher units, gun, artillery or
transport unit) block fire through the hex they occupy. However, units
on Hill Slope hexes may always fire through an occupied hex on level (clear)
terrain.
(I)
Artillery gun units and transport units may never be captured. Enemy units
may move into or through a hex occupied solely by a gun or transport unit
without having to attack these units. Unattended gun or transport units
cannot pin Enemy units in any way. The Shock Combat Strength of artillerymen
units and transport units is defensive only.
(L)
Cavalry units which are automatically disrupted at the end of the Player-Turn
in which they charged are NOT disrupted again in accordance with this Case.
(M)
Disrupted units defend against all attacks with a Defense Strength of ONE.
This Defense Strength is never modified for Terrain Effects.
STACKING
(A)
Stacking limitations DO apply during the Movement Phase (exception: Stacking
Case (D))
(D)
At the beginning and the end of a Movement Phase, when forming Skirmishers
or reforming units from Skirmishers, Stacking limitations are suspended
for Skirmishers ONLY. At the end of a Movement Phase, however, the normal
Stacking limitations are resumed.
PINNING
General
Rule : Artillery gun or transport units, or Command units when alone in
a hex, may never pin Enemy units. Disrupted units can pin Enemy units.
Units may be disrupted while they are pinned.
COMMAND
CONTROL
(B)
Four-Pounder Artillery units have Command Control and may move if they
begin their Movement Phase within THREE hexes of a Cavalry Command unit.
(C)
Disrupted Command units may not be used to allow other units movement,
nor may they be used to rally other disrupted units.
(D)
The Shock Combat Strength of Command units is defensive only.
SKIRMISHERS
(A)
Skirmishers may be rallied by spending one FULL Game-Turn stacked with
an Infantry Command unit. The Command unit does not count for Stacking
purposes (i.e. this is not a violation of the rule preventing Skirmishers
to stack with any other unit).
(C)
No more than one-third of the TOTAL Blue Infantry units in a Scenario Order
of Battle may be converted into Skirmishers. Reinforcements may be converted
into Skirmishers as long as no more than one-third of the TOTAL Blue Infantry
units are converted. The conversion of units into Skirmishers may ONLY
be done at the beginning of a Friendly Movement Phase.
COMBAT
PROCEDURES
(1)
In determining the range for a Fire Attack, count the number of hexes between
the hex occupied by the firing unit (exclusive of the hex they are in)
and the hex occupied by the defending unit (inclusive of the hex they are
in).
Shock
Combat : In the first sentence of this paragraph, there is a typographical
error in the word "attackers".
Fire
And Shock Combats : The second paragraph here should read, "Units involved
in Shock Combats (whether attacking or defending) may not fire in either
Fire Attack Phase in THE (not THEIR) following Player-Turn.
THE
SCENARIOS
The
title of the Jena Scenario should read, "Attack of the Advanced Guard of
Lannes V Corps:.
COMBAT
RESOLUTION TABLE
Ignore
the one hex range column for Fire Attacks. Fire Attacks may NEVER be made
against adjacent Enemy units.
HISTORICAL
COMMENTARY
The
cavalry action at Blenheim in fact involved 178 Allied squadrons vs. 143
French squadrons. |