AIM
OF THE GAME
To
make words which include the letters printed on the card before the bomb
goes off.
PLAYING
THE GAME
Shuffle
the cards together, deal 13 cards into a pile, and put the rest to one
side. The first player starts by taking the bomb and the die. Roll the
die --- this decides whereabouts in the word the letters may be used.
If
the die roll is TICK : letters may not be used at the START of the word.
If
the die roll is TICK...TACK : letters may be used ANYWHERE in the word.
If
the die roll is just the picture of the BOMB : letters may not be used
at the END of the word.
Now
start the bomb, and quickly turn over the top card from the pile of 13.
These are the letters that must be used until the bomb explodes. As soon
as you have said a word which includes the letters, pass the bomb on to
the player on your left. Play continues in this manner until the bomb goes
off. Whoever has the bomb at that time is given the card that has been
used as a penalty, and starts the next round by rolling the die, starting
the bomb, and turning over the next card.
The
game continues until all 13 cards have been used. The winner is the player
holding the LEAST number of cards. If there is a tie, the players involved
continue to play on a SUDDEN DEATH basis, drawing one card at a time from
the top of the unused pile until a clear winner is found.
PERMITTED
WORDS
Any
word in common usage is allowed, including proper names, brand names, colloquial
words, and also foreign words in general use --- e.g. blitzkrieg, arpeggio,
denouement, kibbutz, etc.
A word
may NOT be used twice in the same round, but may be used in a subsequent
round. For a more challenging game, do not allow simple derivatives to
be used --- e.g. if Play has been used, do not allow Plays, Played, Player
and Playing. But words like Display, Replay, Foreplay would be OK.
The
letters printed on the cards MUST be used in the EXACT sequence as part
of a larger word --- e.g. Ant can be used in Pant, Scanty or Antelope.
It cannot be used on its own, or broken up as in Aunt, Quaint or Adventure.
FINALLY
A
player's turn is finished as soon as he or she has said an acceptable word,
and passed the bomb on, even if the next player has not yet taken hold
of the bomb.
Any
player may challenge a word that has just been said as not being acceptable.
The player holding the bomb can then pass it back to the previous player
to try again. If there is an argument about whether it is a proper word,
ALL players vote. If the bomb goes off before the decision is made, and
the word is accepted, the player who has passed the bomb back loses. If
the word is not accepted, the player who said the word loses.
When
a challenge is made, the player who has passed the bomb does not have to
pass it back, but may prefer to say a word and pass the bomb on, rather
than run the risk of a challenge being overruled and the bomb going off. |