.
The
Map - On
the terrain key, the captions for "rifle pit" and "battery" have been reversed
; the "road" symbol has disappeared into the background color, but is readily
identifiable on the map.
Counters
- Army
Commanders have a "leadership bonus" in place of an "initiative value".
Rules
-
Section
1.31 : There are no actual boxes on the roster sheets, instead
there are two figures for each brigade (e.g. Baldwin: 9/4). Players should
simply keep a running total in pencil of losses relating to those figures.
Section
3.133 (change) : "A hex is high ground if completely or almost
completely filled with darker colors. Players must apply their common sense
in interpreting this."
Section
3.31 (add) : For instance, suppose a unit occupies hex 1807 and
faces the corner with hexes 1906 and 1907. Its front hexes are 1906 and
1907, its flank hexes are 1806 and 1808, and its rear hexes are 1706 and
1707.
Section
4.2 : The third and fourth sentences of 4.2 should read: "If the
total is greater than or equal to the commander's rating the units of the
division move normally. If the dice roll is less than the initiative rating,
all units of the division are considered out of command control..." Then
under 4.21, the second sentence should read, "...adds initiative dice roll
(not "value")."
Section
5.2 : The figure following section 5.23 should be identified as
"fig. 4.1(a)" ; also, in this figure the empty hex on the extreme right
must be labeled with a "2" ; the example of 5.25 refers to it as such.
Section
5.42, Example : The single empty hex in this figure should be labeled
"1312" ; players can refer to the mapsheet for the terrain.
Section
11.3 : The second paragraph here duplicates the second paragraph
of 11.23. Players should ignore it.
Section
15.1 : Players should ignore the current heading "15.1 Procedure"
and the following paragraph "15.11 Release Table...", picking up again
with 15.12. |
|