1.
COUNTERS
The
German 5th Infantry Corps needs a black dot in the upper-left corner of
its 2-step side. One of the German garrison units is missing a "1" to the
left of its symbol for step strength.
2.
MAP
It's
kind of hard to see where major rivers begin and end unless you have ideal
lighting. The Volga is all major river hexes. Likewise, the Dnieper (but
not its Samara tributary). The Don becomes a major river at the place where
hexes 4016, 3915 and 3916 come together. That's all the major rivers there
are. Only hexes with green tree symbols in them are actually woods hexes.
3.
RULE 15.5 (Clarification)
The
non-corps, one-step, German units DO indeed yield victory
points for their destruction. You just do not record any "totally destroyed"
bonus points for them as you do for regular corps. Further, the "totally
destroyed" bonus for the multi-step ad hoc units IS
recorded. That is, FP, Ho, L/K, SF, MI and RS do earn that bonus. (Likewise,
Group Popov, once the FMCO is declared, would earn the bonus destruction
points for the Germans).
4.
RULE 15.4 (Clarification)
The
Soviet need not destroy German/Axis steps in actual combat to gain VPs
fro them. That is, German/Axis units that waste away due to supply likewise
yield VPs. This same holds true for the German players once the FMCO is
declared.
5.
RULE 10.47 (Add)
If
a defeated mobile assault force is placed back in its launch hex, and there
absorbs its combat result as a step loss(es), it may NOT
move further --- except to launch another MA if it has the movement points
remaining to do so --- unless the unit(s) that just defeated it are ones
that exerts no ZOCs. Otherwise, the "sticky" EZOCs pin it. (That pin effect
would hold, too, if other enemy units not previously MAed exerted their
ZOCs into the defeated MAers' end hex.) If the MAing force chose the MA-again
option, it COULD MA into a different, adjacent, enemy occupied
hex. |
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