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.DUNKIRK: 1940 WARGAMER MAGAZINE # 53
3W Game List
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.Wargamer Magazine # 53 - Dunkirk 1940 game
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A Strategic / Operational-level sim of the two-week period beginning in mid-to-late May 1940 when the Panzers halted and allowed the Allies to escape. There is no "Panzer Halt" rule in the game, but there is also no "Allied Idiocy" rule. Each player can explore possibilities and what-ifs?. There are two scenarios : a 7-1/2 turn "No Halt Order" and a 12 turn campaign game. Hexes = 6.5 kilometers and game-turns = one day. Medium complexity.

Game components include : Mapsheet, 200 Counters (includes 6 blanks) and Rules.

Two players (with some imagination, Solitaire). Ages 12 & up. World Wide Wargames from 1986. Wargamer Magazine # 53.

ERRATA

Ignore Rule 9.10. It was originally meant to cover 1/2 hexes, a condition which doesn't exist on the finished map.

In Scenario 2, the French units listed as starting within "two hexes of 1512", should actually start "within two hexes of 1521".