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MAP Sea
Plain
Mountain
Roads
Forest
Towns
COUNTERS FABTF/2 : The British 2nd Independent Parachute brigade should have its back, as well as its face, white-on-red. RULES 3.4 : The three FABTF units should be placed anywhere on the map south of hexline 3702-3733. 7.43 : Righting a unit out of a Strongpoint Mode costs 2 MFs. Also, it may be done during a Combat Phase as well as the Movement Phase. 8.2 : The 36/Butler unit may NOT enter the game by being placed on a sea hex. In the next-to-last sentence, delete the words "armor or". 9.6 : Units on edge hexes may exit the map from hex 153 to hex 2700 inclusive. 11.31 : Attacking units may advance into the defender's vacated hex only if allowed into it during Movement. 11.32 : When the example says that neither of the defending units is reduced, it is wrong. Even though the Germans don't lie in any Allied OZ, they must still comply with the Combat Effect, which means forced marching out of their hexes. The 11/15 has to vacate its Strongpoint Position by righting itself before it can retreat and is eliminated when it spends 2 steps to do so. The 242/918 retreats out of its hex through one of the three hexsides open to it. Say the hexside has a hill crossing it, the hex retreated into has no terrain features nor Enemy OZs in it, and the unit reverses direction and re-enters its original hex. Having lost 2 steps on its Forced March and maintained its OZ, the 242/918 then forces the two Allied units to be reduced in turn as the example has it. 16.1 : Add a sentence after the first that says, "Isolated units in the same fortress are reduced as if they occupy the same hex, even when they do not (see Section 5.33)." |
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